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Allied Gold-Match

Aviation Discuss Allied Gold-Match in the World War II - Aviation forums; Vought F4U-4 Corsair Engine: Pratt & Whitney R-2800-18. Power: 2,450 hp. Max speed: 446 mph. Max Range: 1190 miles. Empty ...

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    Banned Soren's Avatar
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    Allied Gold-Match


    Vought F4U-4 Corsair
    Engine: Pratt & Whitney R-2800-18.
    Power: 2,450 hp.
    Max speed: 446 mph.
    Max Range: 1190 miles.
    Empty Weight: 4,175 kg.
    Max Weight: 6,654 kg.
    Service ceiling: 12,649 m.
    Wing Span: 12.5 m.
    Wing Area: 29.17 m2.
    Armament: Six .50 cal machine guns.


    Spitfire Mk.XIV.e
    Engine: Rolls-Royce Griffon 65.
    Power: 2,035 hp.
    Max Speed: 448 mph.
    Max Range: 457 miles.
    Empty Weight: 2,994kg.
    Max.Weight: 3,856kg.
    Service ceiling: 13,560 m.
    Wing Span: 11.23 m.
    Wing Area: 22.48 m2.
    Armament: two 20mm Hispano cannons and two .50 cal machine guns.

    ----------------------------------------------------------------------------------



    If pilot skill is equal, then wich fighter would you bet your money on in a fight between the two ?

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    IP/Mech THE GREAT GAZOO FLYBOYJ's Avatar
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    THE CORSAIR - Glycol's a drag!

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    Senior Member DAVIDICUS's Avatar
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    There's an earlier "Gold Match" thread that pitted an F4U-4 against a P-47N. I recall that we concluded that the F4U-4 had the advantage below 30K feet.

    I say the F4U-4 on this match.

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    Guy's please explain your choices.

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    IP/Mech THE GREAT GAZOO FLYBOYJ's Avatar
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    Robust F4U-4, big round engine with a lot of power, good hitting power (despite the spits cannons) as DAVIDICUS said, I would keep it below 30K

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    One very superior feature about the Corsair, is that it has over double the range of the Spit on internal fuel.

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    Senior Member DAVIDICUS's Avatar
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    FLYBOYJ said, "as DAVIDICUS said, I would keep it below 30K"

    I don't think it would be necessary to keep it below 30K against the Spitfire. The P-47N though has the advantage of a very good turbosupercharger that enables it to maintain power at high altitudes.

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    Quote Originally Posted by DAVIDICUS
    FLYBOYJ said, "as DAVIDICUS said, I would keep it below 30K"

    I don't think it would be necessary to keep it below 30K against the Spitfire. The P-47N though has the advantage of a very good turbosupercharger that enables it to maintain power at high altitudes.
    I would say DONT get below 3,000m or over 7,500m with the Spit XIV !

    The Corsair has the roll-rate advantage through the whole speed and height band, but in a T&B fight with the Spit XIV the Corsair would be in deep deep trouble !

    The Climb rate is about equal for the two aircraft, but armament definitely goes to the Spit XIV !

    The number one evasive maneuver for the Corsair if a Spit XIV is on its tail, would have to be a quick 180* roll and a pull into a steep dive. While the number one evasive maneuver for the Spit XIV with a Corsair on its tail, would be a hard banking maneuver to either direction, or a tight loop.

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    Pictures of the two aircraft:





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    IP/Mech THE GREAT GAZOO FLYBOYJ's Avatar
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    If I'm in the Corsair and the spit is behind - snap roll to a split s, dive, pick up airspeed, then up, I would try to fight him in the vertical. I think although the climb rate is about the same, he may be able to accelerate faster. I know the Corsair could slow down faster, I would try to use that to my advantage, but definitely, I WONT TRY TO TURN WITH THE SPIT!

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    Senior Member DAVIDICUS's Avatar
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    Soren said, "but armament definitely goes to the Spit XIV ! "

    Why are two 20mm's and two .50's better than six .50's?

    I don't agree. The armaments of each aircraft are roughly equal but the ability of each aircraft to sustain damage and continue the fight is not. Additionally, the F4U-4 has the capacity maintain fire for a longer period of time due to large ammunition stores.

    The advantage here goes to the F4U-4.

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    Quote Originally Posted by DAVIDICUS
    True, the armaments of each aircraft are roughly equal but the ability of each aircraft to sustain damage and continue the fight is not. Additionally, the F4U-4 has the capacity maintain fire for a longer period of time due to large ammunition stores.

    The advantage here goes to the F4U-4.

    However what good is this if the Corsair can't at all get into position behind the Spit ? As far as I see it, the Corsair has very little chance of getting on the Spit XIV's tail.

    The Corsair might have a much better survivability, but against 2x 20mm Hispano's, it just wont last ! Four hits from those Hispano's and the Corsair is either going down or is effectively crippled to an extend where it can't fight nomore.

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    Senior Member DAVIDICUS's Avatar
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    I edited my post after you responded. I thought you said that the armaments were equal.


    The F4U-4 has advantages it can draw on in a dogfight as well. At any rate, four .50 hits could cripple the Spitfire as well. And remember that there are six .50's firing at the same time so the probability of landing lethal hits is increased. That liquid cooled, marvel of engineering it has for a powerplant couldn't take very much damage.

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    Why are two 20mm's and two .50's better than six .50's?
    It takes alot more .50 cal rounds to take down a fighter than 20mm Hispano rounds !

    A single Hispano round has more than 4 times the destructive power of a .50 cal round, thus 2xHispano's + 2x.50's is a much more lethal armament than 6x.50's.

    At any rate, four .50 hits could cripple the Spitfire as well
    No way !! Do you have any idea how small an amount damage they will make ? The surface damage of a .50 cal is minimal at best !

    The .50's have a small chance of doing any heavy damage, as they will have to hit key spots to do so.

    The Spit will take many .50 cal hits before it is crippled ! Spitfire's have even flown home with 3x 20mm holes in them !

    The Corsair can take more hits, no doubt, but it simply hasnt got the protection to face 2x Hispano's !

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    IP/Mech THE GREAT GAZOO FLYBOYJ's Avatar
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    The only way I see getting behind the Spit is to sucker him to overshoot in the vertical or getting him to try to dive away, you would have to work on a quick firing solution before he starts turning.

    In the Spit, I think if you could sucker the Corsiar to remain in the horizontal and keep him from diving, you'll probably be able to nail him, especially if you force the Corsair to turn.

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