![]() |
| |||||||
| Aviation Discussion on the aircraft of WWII. |
![]() |
| | LinkBack | Thread Tools | Display Modes |
| | #136 |
| "World Traveller" ![]() |
__________________ ![]() "Success is not Final, Failure is not Fatal, it is the Courage to Continue that Counts" Sir Winston Churchill "To him the People of the World Largely owe the Freedom and Liberties they Enjoy Today" Enscription on Hugh Dowding's (AOC Fighter Command 1936-40) statue in London WW2 Talk: A WW2 Discussion Forum My Photo Collections on Flickr |
| | |
| | #137 |
| Senior Member Join Date: Apr 2005 Location: London
Posts: 3,917
| I'm a man, I can blub in the corner with the best of you. Teach me to be so serious!!! |
| | |
| | #138 |
| Der Crewchief ![]() Join Date: Nov 2004 Location: Ansbach, Germany
Posts: 34,081
| My comment was that CC was not serious.
__________________ ![]() fly boy:"isnt that the first jet bomber becasue i have flown one in a flight sim before and i know how it handles" |
| | |
| | #139 |
| IP/Mech THE GREAT GAZOO ![]() Join Date: Apr 2005 Location: Colorado, USA
Posts: 16,877
| Today I went flying and all over the Denver area there was moderate to severe turbulence. I went about 10 miles to the north of Jeffco Airport and started to get smacked pretty bad with winds mainly from the south and continued wind shear between 75 and 8000 feet. The way the prevailing winds and wind shear were hitting my plane, I began to think about this thread. There is no way any computer model could reproduce a turbulent cold front passing through an area followed by clear air turbulence and wind shear. It would be like predicting the way a goose down feather will float to the ground level from a height of 50 feet. After 40 minutes of this I decided to head back, it took another 20 minutes to land because of departing traffic. Even on final I had wind shear that changed my airspeed +/- 10 knots, it was unpredictable in severity and location, but dissipated when I was 300' agl....
__________________ > I Support Doug Gillis < |
| | |
| | #140 |
| Der Crewchief ![]() Join Date: Nov 2004 Location: Ansbach, Germany
Posts: 34,081
| Wind shear is some nasty stuff and I agree there is no way a sim could recreate this, especially the flight sims that these guys play on the computer.
__________________ ![]() fly boy:"isnt that the first jet bomber becasue i have flown one in a flight sim before and i know how it handles" |
| | |
| | #141 |
| Senior Member Join Date: Jun 2005 Location: Orange County, CA
Posts: 10,813
| Wind shear is easily modeled. Nothing sophisticated about it. Although, you do bring up an interesting point. In WW2, I wonder how many aircraft coming in for a landing in bad weather encountered wind shear, causing it to crash. The ground crews would have chalked up the crash to probable failure of the airframe due to damage or pilot injury.
__________________ "Pilot to copilot..... what are those mountain goats doing up here in the clouds?" |
| | |
| | #142 | |
| IP/Mech THE GREAT GAZOO ![]() Join Date: Apr 2005 Location: Colorado, USA
Posts: 16,877
| Quote:
__________________ > I Support Doug Gillis < | |
| | |
| | #143 |
| "Shooter" ![]() | Sounds like it was beating you up pretty bad up there, Joe! |
| | |
| | #144 | |
| IP/Mech THE GREAT GAZOO ![]() Join Date: Apr 2005 Location: Colorado, USA
Posts: 16,877
| Quote:
On final I lost 10 knots, fell about 200 feet (I came in high to compensate for that) and had a hard time getting stabilized. Over the numbers everything settled down and landed uneventful, although one windsock showed about 25 knots, the other one at the far end of the field was limp! Again, this scenario is dynamic and unless you fly in it you cannot understand that no sim could model all these elements. When you apply these conditions in a sim, they aren't close to the real thing.....
__________________ > I Support Doug Gillis < | |
| | |
| | #145 |
| "Shooter" ![]() | Geez, and I thought having a marine layer sucked. |
| | |
| | #146 |
| Senior Member Join Date: Jun 2005 Location: Orange County, CA
Posts: 10,813
| The dynamics of wind shear and turbulence is understood well enough to be modeled. Its nothing but some equations. Whats still being learned is the conditions that create it. But that means the flight simulator can be programmed to randomly select what parameters of turbulence and wind shear to simulate. All it needs to know is how much intensity and what duration you want to simulate. If you want it to be random, then no problem. Just another option to select on bootup. Remember, the absence of a wind shear simulation on your PC is not proof that it cannot be simulated.
__________________ "Pilot to copilot..... what are those mountain goats doing up here in the clouds?" |
| | |
| | #147 |
| Der Crewchief ![]() Join Date: Nov 2004 Location: Ansbach, Germany
Posts: 34,081
| Again how are you experiences Wind Shear. You are not.
__________________ ![]() fly boy:"isnt that the first jet bomber becasue i have flown one in a flight sim before and i know how it handles" |
| | |
| | #148 |
| Senior Member Join Date: Jun 2005 Location: Orange County, CA
Posts: 10,813
| Its just air flow over the airframe and through the engines. Pushs the frame around a bit and changes the lift on the wings. It could also change the amount of air going into the engines, thus changing thrust. Again, nothing complicated about modeling. Just parameter selections.
__________________ "Pilot to copilot..... what are those mountain goats doing up here in the clouds?" |
| | |
| | #149 |
| Der Crewchief ![]() Join Date: Nov 2004 Location: Ansbach, Germany
Posts: 34,081
| Again how are you experiencing it. You are completly scooting around the facts.
__________________ ![]() fly boy:"isnt that the first jet bomber becasue i have flown one in a flight sim before and i know how it handles" |
| | |
| | #150 |
| Senior Member Join Date: Jun 2005 Location: Orange County, CA
Posts: 10,813
| You can have a stick shaker to simulate turbulence. A three axis sim can give you the accelerations in those axis's as detemrined by the computer. And of course, the simulator has the lines of code to determine what these wind forces do to lift and stability so you know what the aircraft will do under any scenario. You can even simulate the airplane flying through a tornado if you desire. Nothing sophisticated to program. Just a series of equations. Its just like how the nuke weapons scientists figure out what happens when a weapon is exploded. Just breakdown the events into trillionth of a second "slices" and watch the simulator model the detonation.
__________________ "Pilot to copilot..... what are those mountain goats doing up here in the clouds?" |
| | |
![]() |
| Thread Tools | |
| Display Modes | |
| |