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First Eagles, Knights of the Air & Over Flanders Fields: Phase 2

IL-2 Sturmovik Pilot's Lounge Discuss First Eagles, Knights of the Air & Over Flanders Fields: Phase 2 in the Aviation Gaming forums; There are 3 WW1 flight sims coming out: KNIGHTS OF THE SKY It seems that this sim now uses its ...


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Old 11-17-2006, 03:30 PM   #1
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First Eagles, Knights of the Sky & Over Flanders Fields: Phase 2

There are 3 WW1 flight sims coming out:

KNIGHTS OF THE SKY

It seems that this sim now uses its own engine rather than the Il2 engine













FIRST EAGLES

This uses an updated version of the Strike Fighters engine

In this sim the guns can jam...

Quote:
RussoUK2002

The guns jam with constant firing\overheating...you can un-jam them with a key press,you hear them click and also you can reload them too..
From SimHQ Forums: WW 1 Sim - Lord Flasheart's Flying Aces!



















OVER FLANDERS FIELDS: PHASE 2

This is a conversion of CFS3











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Last edited by Smokey : 11-17-2006 at 05:43 PM. Reason: Name error
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Old 11-17-2006, 03:42 PM   #2
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Knights of the Air looks great graphically, that's for sure! The other ones ain't too bad either.
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Old 11-17-2006, 03:57 PM   #3
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Yeah, are they all for Il-2? Wait this the Il-2 section so I assume so, will try them out when they are avaliable.
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Old 11-17-2006, 04:11 PM   #4
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When do they come out?
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Old 11-17-2006, 05:16 PM   #5
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I've updated my original post with more screenies and details

Knights of the Sky seems to use its own engine, release date as yet unrevealed

First Eagles uses a modified version of the Strike Fighters engine, and is out now

Over Flanders Fields Phase 2 is a conversion of the CF3 engine, release date was going to be Christmas, there may be a short delay
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Moose, according to one study, kill about 11 people a year. "They can kick in all four directions," warns a biologist with the Alaska Department of Fish and Game, "and move like Muhammad Ali."
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Old 11-18-2006, 09:07 AM   #6
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Thanks for the info Smokey. Looks good
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Old 11-30-2006, 06:31 PM   #7
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Just to let you know Over Flanders Fields is already out, Phase1 came out in
Dec 2005

Phase 2 should be out soon.

Pics from coming Phase2


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Old 02-05-2007, 03:19 PM   #8
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First Eagles is an arcade style game not a sim??
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Old 02-08-2007, 04:23 PM   #9
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Thumbs down

I just got my copy of the First Eagles today and, frankly, I'm disappointed. The entire game looks very unfinished, especially the flight model. This is my opinion.
Thumbs down. Sorry guys
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Old 02-09-2007, 12:20 AM   #10
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That's how Red Baron 2 came out. Big dissapointment at first. Then Sierra came out with Red Baron 3D, which is basically an explansion pack which can also function an actual game.

It may seem unfinished now, but wait for some patches to come out. It just sounds like these guys'll just have to copy Sierra.
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Old 02-09-2007, 03:11 AM   #11
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I just downloaded first patch for it and we will see if it is any better. They say it fixes various glitches with the game.
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Old 02-10-2007, 04:51 PM   #12
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I can say that the game runs lot better after I added the patch but it still needs some work. So far pretty good.
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Old 02-19-2007, 10:12 AM   #13
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Over Flanders Fields Phase II will be released very soon and is awesome.. Please don't confuse this with CFS3. OFF uses only the best elements of the CFS3 game engine in order to create super detailed scenery, objects, planes, flight model, etc. OFF uses a completely separate, custom data base and control engine in order to provide a full dynamic campaign with moving fronts, weather, etc., and all historically accurate. I'm an early developer of RedBaron terrain and other addons, but I have never seen a sim like this that has so much immersion value.. you feel like you are right there.
Here's a shot of my skin for the ace Maurice Boyau of Esc 77:

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Old 02-20-2007, 06:25 AM   #14
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Rabu, out of curiosity what are the texture size specs for OFF ?
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Old 03-03-2007, 07:20 PM   #15
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I can field that one, 2048x2048 texture size currently. But you can have other textures assigned too so no real limit. We do a swap out of skins so you can see different Aces etc, so that skins is one 2048x2048 but you can have non changing areas mapped to different textures if you like. My DVII model has I think 7-8MB of textures assigned (around 2x 2048x2048 1x 1024x1024 and few others).
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