Aircraft of World War II - Warbird Forums

Fokker Dr1 - ‘Remember Me?’

Modeling Discuss Fokker Dr1 - ‘Remember Me?’ in the Current forums; Not a World War 2 aircraft but I thought this may be of interest to some. This World War 1 ...


Go Back   Aircraft of World War II - Warbird Forums > Current > Modeling

Reply
 
LinkBack Thread Tools Search this Thread Display Modes
Old 10-23-2007, 04:07 AM   #1
Senior Member
 
Becco_UK's Avatar
 
Join Date: Jun 2007
Posts: 154
Country:
Fokker Dr1 - ‘Remember Me?’



Not a World War 2 aircraft but I thought this may be of interest to some.

This World War 1 Fokker DR1 is one of those do a bit when time allows models. Started getting reference materials quite some time ago and read about the constuction methods and materials used for making the real thing.

This digital version will be made similar to the real thing, subject to satisfactory results from Cinemas' cloth engine.

Software beng used:
Modelling - Cinema4D 9.6 MAXON - The makers of CINEMA*4D and BodyPaint*3D
Texture Creation: BodyPaint MAXON - The makers of CINEMA*4D and BodyPaint*3D / Paint Shop Pro Corel - CorelDRAW, WinDVD, Ulead Video Studio, Paint Shop Pro, WordPerfect, WinZip, & Painter.
Materials and Rendering - Maxwell Render Maxwell Render ™ : The Light Simulator. Render engine. Multilight ™. Materials. Photorealistic...

I ended up with plenty of drawings and plans to work with and this is the plan have used for general dimensions. Seen here cut up in Paint Shop Pro. I'm using a different plan layout in Cinema - instead of making the usual 3 sided box type I've decided to use the arrangent shown. In Cinemas flat' view the plans look just the same as using the box style. I find this easier to work with in Cinemas perspective view.
Becco_UK is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit! Wong this Post!
Reply With Quote
Old 10-23-2007, 04:08 AM   #2
Senior Member
 
Becco_UK's Avatar
 
Join Date: Jun 2007
Posts: 154
Country:


To give the 'cloth' something to shrink onto I'm making an accurate fuselage structure. A more detailed plan of the fuselage construction is being used here, supplemented by some line drawings.
Becco_UK is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit! Wong this Post!
Reply With Quote
Old 10-23-2007, 04:09 AM   #3
Senior Member
 
Becco_UK's Avatar
 
Join Date: Jun 2007
Posts: 154
Country:


Underway! The longest rails are splines with a sweep nurbs using a cirle spline for the profile. The upright and cross member parts are nothing more complex than cylinder primatives with the caps turned of. Only the outer parts are needed to place the cloth over but while I was making this structure I added some extra bits that may be useful later on - the engine mounting frame, seat frame, etc.

To enable movement of the rudder and tail the parts of each item have been placed into a null object. The reason for testing movement this early is because it's easier to adjust splines now than waste time adjusting mesh after the cloth stage.
Becco_UK is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit! Wong this Post!
Reply With Quote
Old 10-23-2007, 04:09 AM   #4
Senior Member
 
Becco_UK's Avatar
 
Join Date: Jun 2007
Posts: 154
Country:


The next major components to tackle are the three wing structures. I will be trying cloth for these. To make a start I used an accurate Fokker DR1 wing profile image, applied to a plane and used as a guide to draw a Cinema spline. This took several attempts to use the least amount of points possible and rely on the spline to smooth the missing bits. Another time saver doing this because it seems easier to adjust a few points rather than loads if the spline shape needs adjusting.

An extrude nurbs is used to determine how the spline performs.

Couldn't resist the temptation to add a couple of shiny metal bits! The engine cowl is a chopped up cylinder and the fuel tank nothing more than a reshaped cube in a hyper nurbs.
Becco_UK is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit! Wong this Post!
Reply With Quote
Old 10-23-2007, 04:10 AM   #5
Senior Member
 
Becco_UK's Avatar
 
Join Date: Jun 2007
Posts: 154
Country:


This is the how the wing profile I ended up. The initial attempt at the bottom uses uniform intermediate points, to subdivide the Cinema4D spline, but didn't quite do the job - to get the trailing edge correct would have meant an intermediate point value that would have made far to many polygons. So, with an extra couple of points added to the spline I used the natural intermediate points which looks like a good compromise to my original intentions.
Becco_UK is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit! Wong this Post!
Reply With Quote
Old 10-23-2007, 04:10 AM   #6
Senior Member
 
Becco_UK's Avatar
 
Join Date: Jun 2007
Posts: 154
Country:


At render time the natural intermediate points type wins the day - uses fewer polygons and the trailing edge is accurate. The real test is at the cloth stage though!

Last edited by Becco_UK : 12-04-2007 at 05:33 PM.
Becco_UK is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit! Wong this Post!
Reply With Quote
Old 10-23-2007, 04:11 AM   #7
Senior Member
 
Becco_UK's Avatar
 
Join Date: Jun 2007
Posts: 154
Country:


The wings are now just about ready to see how the cloth works out. The problem with completing these was the end caps which on the real aircraft are also cloth. Cinemas extrude nurbs caps wasn't up to the job so in the end I made some from a hypernurbed cube and welded them onto the main wing part. The working airlons also ended up being hand made.

The main wing struts have been positioned to check alignement of the 3 wings and to determine what parts of the wing will not be subject to Cinemas' cloth engine.

The next tedious thing was cutting out the middle wing shape and in the end a cylinder with a deformer was used as the cutting shape in a boole.

Last edited by Becco_UK : 12-04-2007 at 05:37 PM.
Becco_UK is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit! Wong this Post!
Reply With Quote
Old 10-23-2007, 04:27 AM   #8
Siggy Master
 
Wurger's Avatar
 
Join Date: Jun 2005
Location: Poland
Posts: 7,167
Country:
Superb !!!!!!!!!!
__________________
Wurger is online now  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit! Wong this Post!
Reply With Quote
Old 10-23-2007, 09:31 AM   #9
Senior Member
 
Heinz's Avatar
 
Join Date: Feb 2007
Location: Melbourne, Victoria
Posts: 4,615
Country:
You are very talented!

Awesome stuff
__________________
Heinz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit! Wong this Post!
Reply With Quote
Old 10-23-2007, 09:34 AM   #10
Der Crewchief
 
DerAdlerIstGelandet's Avatar
 
Join Date: Nov 2004
Location: Ansbach, Germany
Posts: 30,173
Country:
Very well done. I wish I knew how to do stuff like that.
__________________

US Army Blackhawk Crewchief 2000-2006

Classic ww2aircraft.net quotes:

fly boy said: "isn't that the first jet bomber? becasue i have flown one in a flight sim before and i know how it handles"

"wait what ok who made the b-2 crash come on people that messed up its a b-2"

"ah yes the mistel those things are so annoying is games and in real life"
DerAdlerIstGelandet is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit! Wong this Post!
Reply With Quote
Old 10-23-2007, 09:39 AM   #11
Senior Member
 
Catch22's Avatar
 
Join Date: Jun 2007
Location: Edmonton
Posts: 1,528
Country:
Send a message via MSN to Catch22
Very nice!
__________________
Catch22 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit! Wong this Post!
Reply With Quote
Old 10-23-2007, 10:37 AM   #12
Member
 
Join Date: Dec 2005
Posts: 83
Oh boy if I could do stuff like that I'de never be off the computer. I have a copy of Maya 6 and all it did was frustrate the hell out of me !
__________________
I'm half Irish half Scot. One half of me want's to get drunk. The other half doesn't want to pay for it.
Bustedwing is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit! Wong this Post!
Reply With Quote
Old 10-23-2007, 10:53 AM   #13
"Shooter"
 
evangilder's Avatar
 
Join Date: Sep 2004
Location: Moorpark, CA
Posts: 12,827
Country:
Send a message via Yahoo to evangilder
Nice! That is some serious rendering!
__________________


http://www.vg-photo.com

Wherever their bones may lie, the courage of heroes is consecrated in the hearts and engraved in the history of the free. Lt Col Honner DSO MC, 39th Commander speaking of the dead from the battle of Kokoda.
evangilder is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit! Wong this Post!
Reply With Quote
Old 10-23-2007, 11:13 AM   #14
Senior Member
 
Thorlifter's Avatar
 
Join Date: Jun 2004
Location: Dallas, Tx
Posts: 2,937
Country:
Great work. Very impressive.
Thorlifter is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit! Wong this Post!
Reply With Quote
Old 10-24-2007, 01:15 AM   #15
Senior Member
 
Soundbreaker Welch?'s Avatar
 
Join Date: Feb 2006
Location: Colorado, USA
Posts: 1,515
Country:
That looks like a good program!

Figuring all the widths and depths must have been tricky.
__________________

"His motor's conked out!"
"What's the differance, they're all Nazis!"
"Luke, shut up!"
"Fear the hook!"
"Oh.....I wanna fly."
"You mean the kind that go under water and fly up the stairs?"
"What you doing? Oh Nooooo!"

Last edited by Soundbreaker Welch? : 10-24-2007 at 01:18 AM.
Soundbreaker Welch? is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!Spurl this Post!Reddit! Wong this Post!
Reply With Quote
Reply



Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT -5. The time now is 05:00 AM.


Powered by vBulletin
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.1.0
   

AVIATION TOP 100 - www.avitop.com Avitop.com


1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93