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Is Spitfire relly superior to FW-190?

Old Threads Discuss Is Spitfire relly superior to FW-190? in the Old Stuff forums; Every fan of Spit. claim that the Spitfire IX outperformed the Fx-190, but I meant Germans did imporove Fx-190 to ...

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    Is Spitfire relly superior to FW-190?

    Every fan of Spit. claim that the Spitfire IX outperformed the Fx-190, but I meant Germans did imporove Fx-190 to counter Spitfire Ix, right?



    So, which one is best European fighter of WWII?

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    Fw-190D-9...

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    IP/Mech THE GREAT GAZOO FLYBOYJ's Avatar
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    I put this in another post:

    Advanced FW-190 feature:

    "The engine was controlled by an ingenious, advanced Kommandogerat-a sort of electronic brain box that greatly relieved the pilot's responsibility to control airscrew pitch (rpm), fuel mixture and engine boost (throttle) in combat. In addition, the engine's two-speed supercharger shifted automatically at about 21,000 feet, and control of the important oil-cooler flaps was automatic, thus relieving the pilot of two more major cockpit duties. The pilot needed only to keep his hand on the throttle and his eye on his assailant. In the heat of combat, it was very easy for an Allied fighter pilot to forget to move one or both of the other two required controls if he needed immediate full power to beat his opponent."

    In todays world this is called FADEC (Full Authority Digital Engine Control).

    Many aircraft designers today didn't even know this existed. I believe Beech was the first GA company to do this (1980s) and relized they might have patten problems when they found out about this system. A real tribute to Kurt Tank and his design team!

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    I dont know if its true in reality. I found Fw-190 is much difficult to handle than in Spit. in CFS 2. (obviously, there is no other way to experience the thrill of flying these babes than in a fly simulation game)

    Fw-190 is so easy to stall in fly, that I kind got frustrated, whereas in Spit, its so easy to fly without place too mach concentration on stall problem.

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    IP/Mech THE GREAT GAZOO FLYBOYJ's Avatar
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    The sim may not be too far off. This subject was brought up before. Because of the Spits elliptical wing, it going to have better stall characteristics. The stall will occur at the wingtip and pronounce itself through of the wing to the wing root. The pilot will feel this happening. I would believe that a 190 may not have this pronounced characteristic and the stall may be a bit more abrupt and unforgiving.

    Sometimes sim games cold be quite accurate. In my fav "Mig Alley" the F-86 will drop a wing if you get too slow during the landing flare. I did maintenance and "crewed" an F-86 owned by a fellow named Al Hansen. When I showed him the game, he said his bird did the same thing!

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    Since Fw-190 had such "serious" flaw in their plane, did German engineers address in their later design?

    And how about German pilots, who do they counter the stall problem when they try to dogight or dodge Spits?

    I meant when I try to intercept a Spit, because of stall problem, I counld not even follow a Spit.

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    IP/Mech THE GREAT GAZOO FLYBOYJ's Avatar
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    I don't think you could this a design problem, remember, fighters are designed to be inherently unstable. Are you trying to turn with the spit and if so how fast are you going? Try putting your flaps down then turning, let me know what happens!

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    "Shooter" evangilder's Avatar
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    One thing that flight sims cannot reproduce is the feel of the airplane. Like FBJ said, there is a shudder that warns you of the impending stall. Yo can't replicate that with a flight sim.


    > I Support Doug Gilliss <

    For once you have tasted flight you will walk the earth with your eyes turned skywards, for there you have been and there you will long to return. Leonardo Da Vinci

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    IP/Mech THE GREAT GAZOO FLYBOYJ's Avatar
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    Quote Originally Posted by evangilder
    One thing that flight sims cannot reproduce is the feel of the airplane. Like FBJ said, there is a shudder that warns you of the impending stall. Yo can't replicate that with a flight sim.
    Yep - you hit the nail on the head. Sims are good for numbers (Bankangles at certain airspeeds, airspeeds at a certain climb rate etc.) but there's nothing like the feel on the yoke or stick that will tell you what you're aircraft is really doing as its going through the air.

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    "fighters are designed to be inherently unstable. Are you trying to turn with the spit"

    The game is not with me now, but thats interesting to know that fighters are designed unsatble.

    So, a Fw-190 can not turn with Spit? so whats the proper tactic fight with Spit instead? which plane has upperhand in air combat?

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    IP/Mech THE GREAT GAZOO FLYBOYJ's Avatar
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    Fight in the "vertical" Up and down like a big "egg." Manage your energy when coming over the top and try to use diving speed to gain the advantage. If the Spit turns, pull up, come over the top, and try to desend with energy (airspeed) on his rear. If you slow down to the Spits airspeed, or loose positional advantage, go full power and leave the fight. This is a modified "high speed yo-yo"

    See the pic and check out this site

    http://www.planetstupid.com/ACM.htm

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    http://www.combataircraft.com/tactic...speed_yoyo.asp

    Like that? I tried before the yo-yo tactic, but whenever I pull up, I lost the sight of enemy, especially the Spit..........maybe i need more practice to master the timing....

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    IP/Mech THE GREAT GAZOO FLYBOYJ's Avatar
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    Make sure you got airspeed when entering the battle, the minute he turns, go straight up. Notice on those manuvers the attacking plane trying to get the advantage defeats the tight turn by going into the vertical. "Engery mangement." An old book call "Fighter Tactics and Strategy" has some good stuff as well, this guy explains a lot of the subjects we just discussed here between a Spit and a 190.

    I edited my last post - check out this site: http://www.planetstupid.com/ACM.htm

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    thnks, FLYBOYJ

    i learned a lots today.

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    Senior Member mosquitoman's Avatar
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    Quote Originally Posted by evangilder
    One thing that flight sims cannot reproduce is the feel of the airplane. Like FBJ said, there is a shudder that warns you of the impending stall. Yo can't replicate that with a flight sim.
    A friend of a friend is a chopper pilot and apparently he can't fly the helicopters in the Microsoft Flight Simulator Series because it is all done through feeling, that is what is missing in a sim. And the fact that you can refly a mission if you get killed

    When you realise that the light at the end of the tunnel is actually an oncoming train, you know it's time to run for your life

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