Not really a tutorial...

Ad: This forum contains affiliate links to products on Amazon and eBay. More information in Terms and rules

Clave

Senior Master Sergeant
3,200
76
Jun 15, 2005
Deep in suburban Surrey
...but I think it deserves a thread...

This is a breakdown of my 'method'

1: Background image - This needs to be good if the final result is to work. The IAR.80 is my subject, and this is the image I used:
 

Attachments

  • IAR80_Back.jpg
    IAR80_Back.jpg
    90.5 KB · Views: 80
2: Outlines - I have drawn all the edges and panel lines with major parts separated into their own layers:
 

Attachments

  • IAR80_Outline.jpg
    IAR80_Outline.jpg
    39.8 KB · Views: 81
4: Colour - Basic fill in the background and camo on top. This layer is below the outline and rivet layers:
 

Attachments

  • IAR80_Colour.jpg
    IAR80_Colour.jpg
    52.7 KB · Views: 77
6: Mesh - This 'shapes' the whole thing, there are many meshes for all the different parts - only tiny items or things that are completely flat have no mesh. Here is the mesh(es) on their own:
 

Attachments

  • IAR80_Mesh.jpg
    IAR80_Mesh.jpg
    42.7 KB · Views: 73
7: Shadows: More layers - usually just the wings and tailpane, but sometimes other parts have shadows too:
 

Attachments

  • IAR80_Colour_Mesh_Shadow.jpg
    IAR80_Colour_Mesh_Shadow.jpg
    62.5 KB · Views: 79
That's it - There are 75 layers in total, and the final drawing is exported out as a jpg or psd file. I save it at 300dpi for my deviantART prints, and here's an idea of what that looks like:
 

Attachments

  • IAR80_HiRes_sample.jpg
    IAR80_HiRes_sample.jpg
    89.5 KB · Views: 81
Thanks! 8)

I think it's because my proper job involves drawing and making a lot changes, I wanted to evolve something that could be changed fairly easily and scaled to any size...
 

Users who are viewing this thread

Back