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Old 07-19-2007, 05:39 AM   #16
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Old 07-19-2007, 06:24 AM   #17
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WOW. Cool stuff.
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Old 07-19-2007, 08:12 AM   #18
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Nice work! Hope you don't mind me asking but how many polies is that model?
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Old 07-19-2007, 08:13 AM   #19
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wow!

Mighty impressive!
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Old 07-19-2007, 10:04 AM   #20
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Thank you all for the positive comments.

Gnomy - The render engine I'm using displays 162827 triangles are present in the model. The polygon count is probably much less than this because the render engine automatically triangulates the 'quad' mesh. The poly count is set to go a little higher because the cockpit and turret interiors has to be made yet.

There are presently 119 meshes making up the model - a lot of those will get connected during development.

Last edited by Becco_UK; 07-19-2007 at 10:08 AM. Reason: grammar change
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Old 07-19-2007, 10:43 AM   #21
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Actually the triangulated polys for people like Gnomey and me are what we're after as we're game modellers...

Nice model.... ooooooohhhh


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these are my babies

http://homepage.mac.com/simon_julie/ETO/flypast.jpg

Last edited by bomber; 07-19-2007 at 10:46 AM.
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Old 07-19-2007, 11:22 AM   #22
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Yeah, just a little too high for what I use though (max 10,000) Still it is an excellent model. What are you going to use it for? Display?
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Old 07-19-2007, 12:05 PM   #23
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Bomber & Gnomey: I will be using the model to make some images - the ones posted are only preview quality at present. I have a night scene in mind that should be challenging to do. Also, the Cinema4D format model will be converted to one, or more, 3D universal format/s and placed on sale.
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Old 07-19-2007, 01:58 PM   #24
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Becco...

The bombload... is it legit ?

I don't seem to have that one in the Lancaster Manual.

I only have 3 bombs widthwise, you have 4...

regards

Simon
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Old 07-19-2007, 03:17 PM   #25
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Bomber

That bomb load is found mainly in one place.

Tamiya 1/48 scale Lancaster model.

It was hardly ever used except very early in the Lancs service life. Far more common was lines of three 500 pounders and the Cookie, or Cookie and incendiary dispensers.

Becco. Luverly work, just a quick comment on the canopy, a point that is wy often missed. The horizontal frame at the rear of the canopy was black and inside the glass, not outside.

The whole rear framing was made of Ash wood. covered in Aluminium.

Have fun doing the rivets.
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File Type: jpg lancaster_022_of_106.jpg (202.7 KB, 119 views)
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Old 07-19-2007, 03:38 PM   #26
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Looks good, can't wait to see the finished product
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Old 07-19-2007, 04:28 PM   #27
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k9kiwi: Good spot about the bomb load! I knew next to nothing about this aircraft when I started to make it and found an image of the Tamiya model showing the four bomb width. The bomb bay was one of the first sections I made so that's how the 4 bombs came about. I later came across an image showing the four bomb set up and just assumed that was a typical bomb load for a Lancaster. Thank you for the canopy reference image - I will adjust the colour of my attempt accordingly.

Overall, the model I'm making is only based on an early Lancaster - there will be some things not historically accurate - either for asthetic or artistic reasons (this includes the 'Rainmaker' logo and fake fuselage numbering).

Last edited by Becco_UK; 08-13-2007 at 02:08 AM. Reason: Revised image link
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Old 07-21-2007, 04:20 AM   #28
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This latest preview sees the painted Rainmaker fuseselage back with the rest of the model. The green and brown camoflage colours have been desaturated a little. The weathering is to be done when all the models exterior painting is complete - this just involves the wings, engines and unrcarriage assemblies.

The wings are getting the attention at present with more substantial flaps made and the bit of the wing they go into added - I call it the flap bay but I'm sure there is a correct term!

The tyres have a Cinema 'bulge' deformer added to them and turned on for this preview. Using a bulge deformer is the reason I opted for smooth tyres instead of treads - I originally modelled a treaded tyre but with the bulge switched on the tyres displayed their modest polygon count and did not distort correctly. Subdividing the tyres was an unnacceptable solution for this model due a big increase in the polygon count.

Thank you for your continued interest in this modest project.

Last edited by Becco_UK; 07-21-2007 at 12:27 PM. Reason: revised image
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Old 07-23-2007, 06:28 AM   #29
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I'm using one of my personal images, of an old grass covered aircraft maintenance hangar, in one of the 'Rainmaker' final renders. If the image is of use to anyone then please feel free to use it for non-commercial purposes.

Last edited by Becco_UK; 07-23-2007 at 06:35 AM. Reason: image link change
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Old 07-23-2007, 05:15 PM   #30
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I got around to painting the undercarriage using Maxons' Bodypaint - a simple job with a mud texture sprayed on a sepate layer over the night black base layer. Used an ordinary soft edged round brush for this with a jitter setting applied. Then just a bit of smearing of the mud layer and lowered its opacity until I got the effect I was after - something that represents dried dirty rainwater thrown up by those massive wheels.

The dummy 'runway' uses a simple tiled material with a normal map helping it along.

In one of the final Rainmaker' renders I intend to use a personal photo' of an old, grass covered maintenance hangar - so this preview is seeing how good, or otherwise, the photo' resource applied as a simple Maxwell Render clipmap is likely to blend in.

The weather changed! As the exterior of the 'Rainmaker' gets closer to completion I've started to try hdr image based lighting - it renders almost twice faster than using Maxwells' sun and phsical sky.
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